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Poll: Make Alt and Ctrl toggleable instead of having to hold them all the time?
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Make Alt and Ctrl toggleable instead of having to hold them all the time?

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Old Aug 01, 2008, 04:57 AM // 04:57   #21
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/signed, would be useful when chest running, though tbh I don't hold ctrl down much.
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Old Aug 01, 2008, 05:28 AM // 05:28   #22
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I am all about it. Make this biz go down. Right now!
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Old Aug 01, 2008, 06:39 AM // 06:39   #23
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Quote:
Originally Posted by MithranArkanere
I must insist in this.

Probably I will have to quit Guild Wars for a while if this is not added. Well. it's not that I want to. It's what I'll have to do due to articulation ache.

TT__TT my hand hurts...
This was the post that ANet started listening at (that did make sense).
ANet can't handle single players leaving the game sometimes. They can't stand it. It's far too much of an emotional strain on them.


/ultraunsigned 'cause I'm nice like that.
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Old Aug 01, 2008, 03:51 PM // 15:51   #24
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It's actually not a bad idea, although I don't think I'll use it myself personally. But that won't mean I won't agree to it. Besides, I don't think it'd be too difficult to implement it in a "new" build of Guild Wars. Just some moderate programming work, I would assume. Very interesting indeed.
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Old Aug 01, 2008, 03:58 PM // 15:58   #25
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/zigned

while were at it, add it so it auto-selects (or shows) that theres an enemy in range when, well, it's in range. So I dont have to run around hitting tab for the last guy in vanquishing.
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Old Aug 01, 2008, 04:57 PM // 16:57   #26
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/signed

Good idea. I like this one.
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Old Aug 01, 2008, 05:09 PM // 17:09   #27
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Quote:
Originally Posted by JupiterStarWarrior
It's actually not a bad idea, although I don't think I'll use it myself personally. But that won't mean I won't agree to it. Besides, I don't think it'd be too difficult to implement it in a "new" build of Guild Wars. Just some moderate programming work, I would assume. Very interesting indeed.
Well, It would be a toggleable option, of course, and since it would just be a 'toggle' for keys, so they keep the things active without keeping the key pressed, it won't be much of a trouble. Toggles are already done for things like the auto-run, for example.
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Old Aug 01, 2008, 06:52 PM // 18:52   #28
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As I said, I probably won't implement it (the names would just get in my way, unless... More on this later...), but I agreed to it because it's something that would be changeable in the options menu.

Speaking of which (My "more on this" part), it'd be very cool indeed to have one key toggleable... For instance...

[ ] Have the <whatever key you have to display enemies> toggleable.
[ ] Have the <whatever key you have to display other NPCs> toggleable.

Something like that. That way, we each can set our preferences and whatnot. Again, that shouldn't require TOO much programming...

...

...Right? o_O;
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Old May 26, 2009, 04:15 AM // 04:15   #29
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When they added the 'cancel target' option, I replaced the 'target self' bind to the F key with it, since all skills that can target you will target you when you have no target selected.

So I now think that instead an option in the general tab, two new binding commands coulb be added:
- Toggle foe names.
- Toggle ally names.
And those that want toggle instead hold would just need to link Ctrl and Alt to them instead the others, like I did with the F key.
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Old May 26, 2009, 07:36 AM // 07:36   #30
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Allow me to sign in this thread too. I would very much like a toggable ctrl-key. I'm always walking around with that key pressed, mostly alt too, and it gets indeed straining after some time. Please Anet, releave the strain on our innocent little fingers.

/signed
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Old May 26, 2009, 12:38 PM // 12:38   #31
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Not too long ago I had to take a break from the game for a few weeks because of strain in my left hand. This isn't going to be a quick-fix to relieve us all of strained hands, but every little bit counts.

I'd love to see this, along with many other suggestions, implemented in-game.

/signed
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Old May 26, 2009, 01:30 PM // 13:30   #32
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I really like the idea so I support it.

However if it were come to be I can see myself still pressing ctrl and alt out of habit >.<
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Old May 26, 2009, 02:29 PM // 14:29   #33
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It happened to me with Diablo when they added an option to toggle the labels.

You get used after a while.
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Old May 26, 2009, 09:50 PM // 21:50   #34
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/signed

gw still needs some minor stuff like this.
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Old May 26, 2009, 10:14 PM // 22:14   #35
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I implemented this externally using EventGhost and it makes a big difference. I've run it by GW support, and they've said it's OK to do:

Quote:
So long as you are still at the keyboard and actively playing, there shouldn't be an issue with being able to see whether or not an NPC is friendly or an enemy.
Having played with it for a day I've got a few suggestions:

1. "Calling" should only happen if you are holding down Ctrl (i.e. ignore the toggled state). I've got around this by turning off the names when I hit Space, but an in-game implementation could just not call unless Ctrl is held.

2. Have a key to toggle both (make it the "Windows" key by default). It's an otherwise useless key (if you hit it accidentally it takes you out of the game), and it's directly between Ctrl and Alt on most keyboards, so the positioning works. I would suggest that if one is toggled and the other isn't, the Windows key will turn both on, rather than both off or toggling both.

3. Have it persist between zones. I haven't managed to do this yet - I suppose I could have a periodic task that sent keydown events if it was toggled on, but that might be a bit too much automation ...

For anyone who wants to try it, I've attached the necessary EventGhost configuration (you will need some knowledge of EG to use it).
Attached Files
File Type: zip EventGhost_ToggleNames.zip (2.0 KB, 10 views)

Last edited by magao; May 26, 2009 at 11:43 PM // 23:43..
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Old May 26, 2009, 10:26 PM // 22:26   #36
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I found this very annoying when I would hold down the alt button for monsters and ended up targeting them or hearing "I am using **** " all the time. If I could keep one for targeting and having them highlight all, but having shift work as toggle for that, I'd be pretty happy without confusing others.
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Old May 26, 2009, 10:39 PM // 22:39   #37
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Simply for coming up with this idea, you have my eternal love and undying gratitude. ALT-F4 no more!

For calling, keep it the same. Require the player to hold CTRL while doing the attack for the call.
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Old May 26, 2009, 11:12 PM // 23:12   #38
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great idea. When I was doing caravan vanq i Tyria I tought I would glue those two buttons somehow...

/signed
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Old May 27, 2009, 06:42 AM // 06:42   #39
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Since my thread got closed (for being a copy of this one, apparently), and since I am worried about my hands becoming claws...

/signed

This is a great idea, and would solve many problems. shouldn't be so hard to implement. May have to make different keys bindable to this, since currently the keys used to look at targets are the same ones used to call them. Shouldn't be too difficult though.

I still like the idea of making tab select though whatever you have selected (items, allies, targets), rather than just targets. That would save me a few bind keys. I could have a key to select nearest ally/enemy/item, then use tab to move through them, rather than what I do now (tab through enemies, bind 'f' to select next item, and ignore allies).
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Old May 27, 2009, 01:25 PM // 13:25   #40
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I don't use those features just because they are kind of annoying lol. The whole run thing would be PERFECT too. I hate how I have to click up up up up up up up to take a couple steps... it should be click once = 1 step, hold = run, finger off = stop. so /signed

I hate keyboards anyways. The letter configuration was designed to not slow down typing typewriters so they wouldn't break and it was never updated, plus fingers sit pretty unnaturally on them IMO. This is why I like console gaming more, it's comfortable even it might not have the precision of a mouse. I still hope a custom controller is made for GW2 (hire Madcatz to make it Anet. I love their controllers and the Microcon series).

Last edited by refer; May 27, 2009 at 01:30 PM // 13:30..
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